Last updated August 5, 2026
Privacy, in plain English
Short version: the game collects nothing. These marketing pages use ordinary website analytics. That's the whole story — details below.
The game (barkopolis.net/play)
- No analytics, no trackers, no third-party requests. The game's security policy technically forbids it from talking to any server other than the one that serves the files — you can verify this in your browser's developer tools.
- No accounts and no sign-up. There is nothing to register and no way to log in.
- Saves stay on your device. Games autosave into your browser's local storage. Exported save files go wherever you put them. We never see them — there is no server to send them to.
- No chat and no user-generated content. Nothing a child types can be seen by anyone else, because there is nowhere to type.
- Works offline. After the first visit, the game runs without a connection.
Because the game collects no personal information from anyone, it collects none from children. That is our approach to children's privacy: not careful handling of kids' data, but the absence of any data at all.
These marketing pages (everything except /play)
- Plausible Analytics — privacy-friendly, cookieless page-view counts. It tells us things like "120 people visited the homepage." It uses no cookies and stores no personal identifiers.
- Google Analytics 4 — standard website analytics, with IP anonymization enabled. GA4 may set cookies in your browser on these marketing pages only.
Neither analytics tool runs inside the game. If you'd rather not be counted at all, an ordinary content blocker will do it, and the site works exactly the same.
What we never do
- Sell or share data. There is nothing to sell.
- Show ads or embed ad networks.
- Ask for names, emails, or any personal information.
Questions
Barkopolis is made by Mabry Product Studios. Write to [email protected] and a human will answer.